Queue your moves. Execute them all at once. Plan boldly β longer plans earn more but leave you committed. Find the sword. Defeat the Guardian. Don't let the fire go out.
πͺ¨ TOWER CRAWL
π‘οΈ
70 / 100
π 0
Connecting...
-+0
-+1
-+3
-+5
-+8
β οΈ YOUR ARDOR IS EXTINGUISHED
The tower claims another soul
π THE LIBRARY
Hush. The Archivist hunts by sound. Swings, leaps, burns, chests and rustling wisps fill the π noise meter (top of the map). Soft steps and waiting let it fade.
π€«
Fill it and the Archivist appears and draws breath. Step out of the red cross before it shrieks SILENCE! Shelves block the blast.
It can't be harmed while its 3 chained Forbidden Tomes exist. Walk into, strike or burn them. Then strike it down.
Page Wisps don't bite, but they rustle and make noise. Swat them or slip past.
βοΈ THE TOWER IS YOURS
β¨οΈ KEYBINDS
ββββ / WASDMove cursor
EnterExecute moves
Space / .Wait (skip turn)
Z / BackspaceUndo last move
QToggle Move/Attack
MMove mode
FAttack mode
PPush mode
JLeap mode
BBurn mode
β° Menu
Queue your moves with the buttons or swipe/keyboard. Execute them all at once with GO.
Ardor is your only resource β life, power, everything. It drains each turn. Bold planning: more queued moves = bigger ardor bonus. π Punch enemies from the start. Find the π‘οΈ sword to deal more damage! πΉ Defeat the Guardian to win. Then find the stairs to escape! π¦ Chests give ardor. Walk onto or punch them. π Library: stay quiet (π meter: fighting, skills and wisps are loud; waiting fades it). Burn the 3 chained tomes before you fight the Archivist. Step off red tiles when it draws breath.
Controls: Use D-pad to move. Tap the attack button to switch to attack mode, then use directions to attack.
β
Crawl Log β Track your journey through the tower